Frau Eva von Jörmunkin

Blood of the Dragon

Description:
Basic Stats
Class: Captain 5 Species: Draconic Human Specialty: Aristocrat Experience: 5000
Vitality: 50 Wounds: 12 Defense: 16 DR: 3 Resist: Edged 2, Blunt 2, Cold 7, Fire 4, Electrical 4
BAB: +3 Initiative: +4 Speed: 30ft Action Dice: 3d4
STR 12 +1 Fortitude +4
DEX 13 +1 Reflex +5
CON 12 +1 Will +10
INT 10 0 Unarmed +4
WIS 16 +3 Melee +4
CHA 18 +4 Ranged +4
Skills
Skill Key Attribute Skill Bonus (Rank + Mod + Misc) Threat/Error Class Skill Focuses
Acrobatics Dex +1 1 / 20 no
Athletics Str +1 1 / 20 yes
Blend Cha +2 1 / 20 no
Bluff Cha +12 1 / 19-20 origin
Crafting Int +1 1 / 20 origin Tailoring
Disguise Cha +2 1 / 20 no
Haggle Wis +3 1 / 20 no
Impress Cha +18 1 / 19-20 yes
Intimidate Wis +11 1 / 20 yes
Investigate Wis +3 1 / 20 no
Medicine Int 0 1 / 20 yes
Notice Wis +10 1 / 20 yes
Prestidigitation Dex +1 1 / 20 no
Resolve Con +6 1 / 20 origin
Ride Dex +1 1 / 20 yes
Search Int 0 1 / 20 no
Sense Motive Wis +11 1 / 20 yes
Sneak Dex +1 1 / 20 no
Survival Wis +3 1 / 20 yes
Tactics Int +8 1 / 20 yes
Interests Total Studies: 4
Languages Studies
Common Alignment: Path of the Dragon
Draconic Military Science
Aristocratic Culture
Talent: Crusading
Crunch! Your Strength-based damage rolls inflict 1 additional damage.
Iron Will You gain the Iron Will feat.
Higher Calling Characters with an opposing alignment suffer a -1 penalty with skill checks targeting or opposed by you.
Sterner Stuff The keen quality of each attack made against you decreases by 4.
Speciality: Aristocrat
Bonus Feat Basic Skill Mastery (Actor)
Charming Once per session, you may improve the Disposition of any 1 non-adversary NPC by 5.
Flashy Your Panache rises by 2.
Noble Blood You may purchase Noble Renown for 20 Reputation per rank.
Origin Skill Choose one additional Origin skill.
Class Abilities: Captain
Cadre Your leadership inspires your team to excellence. Once per a scene as a free action, you may temporarily grant your teammates 1 of your Basic Combat feats until the end of the scene.
Right-Hand Man You gain the Personal Lieutenant feat. Your Basic Combat feats count as Style feats when determining your lieutenant’s XP.
Master and Commander I You’ve proven your worth on the front line and in the seat of command. At Level 2, you gain an additional Terrain feat and your maximum Tactics Tank increases to your Career Level +6
Battle Planning I At Level 3, you gain 2 of the following battle plans. You may begin each combat with 1 battle plan already in effect and may enact a new one as a full action. Each plan’s benefits last until the end of the current combat or until you enact a different battle plan. A battle plan grants you and each teammate who can see or hear you a +2 morale bonus with the following rolls and values.
Take Command I At Level 4, you may choose 1 specific mount or vehicle at the start of each adventure. It gains a +1 bonus to Defence and Damage saves and you gain the same bonus with Ride checks to control it, as well as Crafting or Medicine checks to repair or heal it. You may choose a new mount or vehicle during an adventure by spending 1 day practising with a new one.
Battle Plans
Crush Them!: Melee and unarmed attack checks.
Stand Fast!: Vitality (morale bonus × target’s Career Level).
Feats
Draconic Heritage You gain thick hide 3 and are always considered to have +2 Strength for encumbrance. When taking the Basic Skill Mastery feat you have access to a new skill pair: Conqueror (Impress & Tactics).
Iron Will Your base Will save bonus increases by +3. Also, once per scene as a free action, you may shrug off 1 fatigued or shaken grade.
Lightning Reflexes Your base Reflex save bonus increases by +3. You may also roll twice when making Initiative checks, keeping the result you prefer.
Personal Lieutenant You control a non-animal NPC with an XP value no greater than 50 + 5 × the permanent Style feats you have. You may choose your lieutenant from the Rogues Gallery or Bestiary (see pages 244 and 253) or build an original NPC with GM approval. Your lieutenant may not possess temporary feats. Your lieutenant is a special character with a Threat Level equal to your Career Level minus 4 (minimum 1). He gains no action dice but you may spend your action dice on his behalf. Your lieutenant may not control additional characters. If your lieutenant dies or is dismissed, you lose Reputation equal to your Career Level (he’s replaced in the following adventure).
Animal Partner You control an animal NPC with an XP value no greater than 50 + 5 × the permanent Terrain feats you have. You may choose your partner from the Bestiary (see page 253) or build an original NPC with GM approval. Your partner may not possess temporary feats. Your partner is a special character with a Threat Level equal to your Career Level minus 4 (minimum 1). It gains no action dice but you may spend your action dice on its behalf. Your partner may not control additional characters. If your partner dies or is dismissed, you lose Reputation equal to your Career Level (he’s replaced in the following adventure).
Comely Your Charisma score rises by 1. You also gain a +2 bonus with Impress checks but suffer a –2 penalty with Blend and Disguise checks.
Proficiencies
Unarmed none Blunt proficient
Edged forte Hurled none
Bows none Black Powder proficient
Siege Weapons none
Combat Tricks
Mix-Up (Anticipate) Once per round, when the character hasn’t taken the chosen action during the last 3 rounds, he may take it and gain a +3 morale bonus with the first attack or skill check it requires.
Parry The character uses his hands or weapon to knock an incoming attack aside. Once per round when the character’s not flat-footed, after he’s been hit by a melee or unarmed attack but before damage is rolled, he may make a Reflex save (DC equal to the attack check result). With success, the damage drops to 0 (though any special effects from the attack are still felt). The character may take this action a number of times per combat equal to the number of Melee Combat feats he has (min. 1).
Possessions and Lifestyle
Panache: 8 Coin in Hand Prudence: 0 Stake
Income: 80s Appearance: +5 11s Saved 15% 0s
Reputation and Renown
Reputation: 14 Legend: 4
Heroic Renown: 0 Title: None
Military Renown: 0 Title: None
Noble Renown: 2 Title: Baroness
Gear Description Weight Cost
Padded Partial Armour (Orcish, Ceremonial, Reinforced, Cushioned, Fireproofed, Warm, Insulated) Edged 2, Blunt 2, Cold 7, Fire 4, Electrical 4, Appearance +1, Intimidate +2 3 lbs 308s
Katana (armour-piercing, grip) 1d10 lethal, 19-20 threat range, Keen 4, Cavalry, AP 2, Grip 4 lbs 150s
Tower Shield (grip) 1d4 subdual, Guard +3, Grip 12 lbs 50s
Bullwhip (Elven) 1d6 subdual, 20 threat range, Reach +2, Trip, +2 Impress 1.5 lbs 13s
Potions (Anointed Vial x3, Strong Acid Vial, Healing, Vitality)
Banner/Standard +2 Impress (ally), +2 Intimidate (adversary) 12 lbs 40s
Signet Ring Jörmunkin family seal 0.1 lbs 40s
Backpack +2 Strength for encumbrance 3 lbs 10s
Blanket/Bedroll Cold 4 3 lbs 5s
Tent Heat 4, Cold 4 15 lbs 10s
Umbrella Heat 4 3 lbs 5s
Purse 200 coin storage special 5s
Whistle 1 mile (outdoors), 500 feet (indoors) 0.1 lbs 2s
Silk Rope 50 ft. long; max load 750 lbs.; escape DC 25 5 lbs 20s
Brand Coup de Grace 3 lbs 5s
Game +2 Relax 1 lbs 10s
Mirror reflects 0.5 lbs 25s
Canteen/Waterskin 2 quarts 0.5 lbs 5s
Jar 5 lbs.; 2 quarts 1 lbs 3s
Large Sack 25 lbs. 0.5 lbs 3s
Small Sack (x2) 10 lbs. 0.5 lbs 2s
Tea (x3) (9/9 uses) +1 Reflex for 8 hours 1.5 lbs 30s
Wine (3/3 uses) 1 grade of frightened 2 lbs 15s
Rations (7/7 uses) 1 day fed 5 lbs 5s
Grooming Case +1 Appearance 2 lbs 8s
Tailor’s Kit Crafting (Tailoring) 3 lbs 10s
Bio:

Frau Eva von Jörmunkin

Illumius: After the End Deu_Sex